Empyreal Nocturne : Official Site : Download
Description |
|
| Development August 2006 - Current My buddy Reed and I made this as our Senior DigiPen game. We started the design for this game pretty early and it wasn't until about October that we started actually writing the game engine. Although we started development a bit late I think our combined experience and close work habits have really given us leverage to get a lot done in a short period of time. I act as Technical Director and Co-Designer, although the titles are kind of silly on a two man team. My work on the game includes: |
|
|
Kannonwagens : Official Site : Download ( 11.3 Mb )
Description |
|
| Development October 2005 - June 2006 The game was developed during my Junior year at DigiPen with 3 other team members. This was a really fun game to make considering we had really good documents to work with and knew exactly what we wanted to do. Most of the development details can be found in the dev section of the games official site. I acted as Technical Director for the project. My work on the game includes: |
|
|
Releveled : Download ( 31.8 Mb )
![]() |
![]() |
Description |
|
| Development September 2004 - April 2005 The game was developed during my Sophomore year at DigiPen with 3 other team members. Most of the development went pretty smoothly although I must say I learned more about what not to do then what to do. I acted as Technical Director for the project. My work on the game includes: |
|
|
Syntax Attack : Download ( 5.4 Mb )
Description |
|
| Development January 2004 - April 2004 This was the first real game that I worked on and was also the game with the shortest development time. Unlike the other DigiPen games, this was a one semester Freshmen game. We didn't have any type of versioning system so the development was a frustrating to say the least. I acted as Product Manager for the project. My work on the game includes: |
|
|

