Digital Gearbox

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Resumé

Download Resumé Here

Download Code Samples Here


Chad Taylor

ctaylor@digipen.edu
(253) 335-6559

EDUCATION

DigiPen Institute of Technology: Bachelors of Real-Time Interactive Simulation (Computer Science).

TECHNICAL EXPERIENCE

  • Languages:  C/C++, HLSL, Assembly: Z80, Motorola 68000, Intel x86
  • Mathematics:  Discreet, Linear Algebra, Calculus, Trigonometry, Quaternions, Curves and Surfaces, Etc.
  • Physics: Newtonian Motion Dynamics, Waves, Optics, Aero Dynamics
  • AI: Finite State Machines, Obstacle Avoidance
  • APIs: DirectX, OpenGL, Win32, fmod, Winsock
  • Operating System:  Windows 95/98/2000/NT/XP
  • Consoles: PC, Game Boy Color, Game Boy Advance
  • Software: Visual Studio, Perforce, CVS, SVN, Autodesk 3Ds Max, Adobe Photoshop, MS Office

 

ADDITIONAL SKILLS

  • Technical Design:  Acted as technical director for three DigiPen game projects, which included designing
    and implementing 2D/3D game architectures and their respective graphics systems using C++.
  • Teaching and Communication:  Taught for DigiPen’s summer programming workshops for the past 3
    summers, which involved lecturing on course topics and helping students become familiar with the
    ProjectFUN environment for designing and implementing their personal games.

 

PROJECTS

Empyreal Nocturne September 2006 – Current, Programmer/Technical Director on team of 2
Empyreal Nocturne is a 3D 3rd person aerial adventure.

  • Programmed the C++ based game framework with event driven backbone, memory management and asset management.
  • Programmed 3D graphics using Direct3D and the HLSL for texturing, lighting and special effects.
  • Implemented and designed physics-based hierarchical constraint system for compound entities.
  • Implemented numerous special game effects including: arbitrarily aligned particle systems, spring/damper based cloth
    simulation, targeting, camera and clouds.

Kannonwagens September 2005 – April 2006, Programmer/Technical Director on team of 4
Kannonwagens is a 3D 3rd person tank shooter.

  • Designed a top down message-based architecture to accommodate networked game play.
  • Implemented main game framework for easy integration of the games subsystems.
  • Programmed 3D cel-shaded graphics using OpenGL and the fixed-function pipeline.
  • Implemented numerous special game effects including: billboard particle systems, tank tracks, moving tank
    treads, terrain orientation, deformable height-mapped terrain, and controllable tank animation hierarchy.

Releveled September 2004 – September 2005, Programmer/Technical Director on team of 4
Releveled is a side-scrolling tile based puzzle platformer.

  • Programmed 2D graphics using DirectX and the fixed-function pipeline.
  • Implemented and integrated the level editor into the game using a custom console and text parser.

 

PROFESSIONAL EXPERIENCE

DigiPen Institute of Technology May 2004 – August 2006, Assistant Teacher

  • Taught game logic and basic C++ programming skills.
  • Helped students absorb complex material by devising clear analogies for difficult problems.

 

 

Copyright © 2007 Chad Taylor